Consumers set up a blockbuster holiday season at the Box Office
Minutes Spent Playing Online Games Jumps 42 Percent versus Year Ago
RESTON, VA, January 28, 2009 – Comscore, Inc. (NASDAQ: SCOR), a leader in measuring the digital world, today released an analysis of Americans’ usage of online gaming sites, which showed that the category has grown 27 percent during the past year to 86 million visitors in December 2008, while the total time spent playing online games has jumped 42 percent. Americans’ total share of Internet time spent playing online games grew from 3.7 percent in December 2007 to 4.9 percent in December 2008.
Yahoo! Games ranked as the most visited site in the category with 19.5 million visitors (up 20 percent), followed by EA Online with 15.4 million visitors (up 21 percent), and Disney Games with 13.4 million visitors (up 13 percent). The tenth most visited site, Spil Games, saw traffic surge 269 percent to 6.7 million visitors.
Top Online Gaming SitesDecember 2008 vs. December 2007Total U.S. – Home/Work/University LocationsSource: Comscore MMX
Total Unique Visitors (000)
Dec-2007
Dec-2008
% Change
Total Internet : Total Audience
183,619
190,650
4
Online Gaming
67,457
85,977
27
Yahoo! Games
16,184
19,468
20
EA Online
12,673
15,369
21
Disney Games
11,933
13,458
13
WildTangent Network
7,650
13,306
74
Addictinggames.com
9,706
11,343
17
AOL Games
8,380
10,750
28
MSN Games
9,685
10,263
6
Miniclip.com
7,264
8,636
19
Nick.com Games
6,020
7,092
18
Spil Games
1,821
6,715
269
“It appears that online, ad-supported gaming is one of the activities that has benefited during this economic downturn,” said Edward Hunter, Comscore director of gaming solutions. “Not only have consumers turned to outlets such as gaming to take their minds off the economy, but as they curtail their discretionary gaming-related purchases they are turning to free alternatives.”
Online Gaming Category Attracts More Display Ads
Despite a challenging online display advertising market, trends are looking remarkably positive for the online gaming category. From November 2007 to November 2008, the total number of display ad views in the Online Gaming category grew 29 percent to 8.6 billion. The increase in display ad exposures is due primarily to the increasing number of visitors to the category (up 30 percent), while the average person’s frequency of exposure has remained relatively constant at 127 ad views per person. Another positive trend is that the number of display ads per page view – a measure of “ad clutter” – has actually declined 17 percent.
Display Advertising Trends in Online Gaming CategoryNovember 2008 vs. November 2007Total U.S. – Home/Work/University LocationsSource: Comscore Ad Metrix
Nov-2007
Nov-2008
Total Display Ad Views (MM)
6,659
8,610
29
Advertising Exposed Unique Visitors (000)
52,066
67,834
30
Advertising Exposed Reach %
28.6
35.6
25
Display Ads per Page Viewed
1.00
0.83
-17
Average Frequency
127.9
126.9
-1
GRPs Total Population
2,271
2,913
“The growth in display ads in the online gaming category not only underscores the assertion that gamers are increasingly accepting of ad-supported games, but also that the advertising community is recognizing the value of this highly engaged audience,” added Hunter. “It is also likely that the advertising agency community will begin to demand more evaluations of campaign effectiveness in this space as spend and impressions continue to rise.”
About ComscoreComscore, Inc. (NASDAQ: SCOR) is a global leader in measuring the digital world and preferred source of digital .marketing intelligence. For more information, please visit www.comscore.com/companyinfo.
PressBill DaddiDaddi Brand Communications646-370-1341press@comscore.com