In this week’s edition of Comscore Snapshots, we look at the consumption of web-based entertainment media in the Asia-Pacific region. Our analysis includes statistics for Australia, China, Hong Kong, India, Indonesia, Japan, Malaysia, Singapore, Taiwan, and Vietnam.
Included in the ‘Entertainment’ category are websites and mobile apps that provide services, news and information related to TV, Movies, Music and Music Players. Examples include Netflix, IMDB, YouTube, Spotify, or Wikia.
Top line observations:
Table 1: In most markets the proportion of consumers accessing Entertainment sites is close to 90 percent or above. (Exceptions such as Japan and China reflect mobile-first habits that are not fully captured in our data.) In many countries, the trend is stable or slightly up, most notably in Australia. On the other hand, the dips witnessed in China, Vietnam, and, to a lesser extent, Japan, reflect the prominence of mobile platforms in the consumption of entertainment.
Table 2: In most Asian markets, the number of Entertainment sites and apps that reach 5% or more of the online population is significant. Large populations combined with near endless possibilities in terms of entertainment content, format, and business models support a growing ecosystem with little risk of industry consolidation in the near term.
Table 3: As in other regions of the world, the entertainment landscape consists of a mix of pure digital entities with a global footprint (e.g. YouTube and Spotify) as well as traditional entities with strong national presence, such as Gempak in Malaysia and JioTV in India.
Table 1. Reach of entertainment-related websites and apps
% reach of total digital population
Year-on-Year variation in % reach (Dec 2020 vs Dec 2019)
Australia
97.8
8.1
China
48.8
-12.0
Hong Kong
83.6
1.0
India
96.1
-0.4
Indonesia
91.5
3.4
Japan
52.7
-3.9
Malaysia
89.7
0.6
Singapore
89.3
4.4
Taiwan
94.0
0.3
Vietnam
26.4
-10.3
Source: Comscore MMX Multi-Platform, Total Audience, Dec 2020, Asia-Pacific region.
Table 2. Market competitiveness and consumer adoption of entertainment-related sites and apps
Number of entertainment-related websites or mobile apps that reach more than 1% of the total digital population
Number of entertainment-related websites or mobile apps that reach more than 5% of the total digital population
82
25
24
6
71
18
55
60
45
9
74
70
15
64
20
16
3
Table 3. Top entertainment-related sites and apps
Country
Entity
Description
Spotify
Music streaming
QQ.COM Video
Video sharing
NOW.COM Sites
Online TV
YouTube (Mobile App)
Yahoo Japan GyaO!
Video on demand
ETTODAY Entertainment
Entertainment News
BroadbandTV