2024 State of Gaming Report
Mobile, Driven by Apps, Accounts for 91% of Indonesia’s Digital Time
Younger Demographics More Likely to Have Abandoned Desktop Altogether
Large Properties, Especially Communication Apps, Lead Mobile Time
App Engagement Does Not Correlate with Reach
For more insights into mobile and multi-platform consumer behaviour in Indonesia, download the full presentation Introducing Expanded Mobile and New Multi-Platform Measurement in Indonesia.
For more insights into key behaviours that have propelled mobile to a primary platform in global markets including Indonesia, download the Mobile's Hierarchy of Needs report.
To learn more about our mobile and multi-platform measurement solutions, please contact us.